
The following that Poser attracted continues to amaze us all, as does the community’s ongoing diversity, creativity, talent, and passion. Poser also evolved to include a new friendlier interface, more rendering powers, new content, and many new features. Ideas kept pouring in as more and more people joined the Poser community. Incorporate Poser into scientific, medical, architectural, CAD, theatrical, and dance-based projects and presentations.


Throughout the subsequent version releases, Poser’s community kept growing and diversifying, with people beginning to I knew Poser could be a useful tool but the response was overwhelming and the art it helped create was mind blowing. Poser 1 was released in 1995, and grew quickly. But Poser, like old John Henry, had a mind of its own. I wasn’t yet thinking about high quality rendering, shadows, animation, textures, or anything else. All I wanted was a simple visualization tool, one that would be easy to pose with and quick to use for any artist. Peanut, and billowing sheets of fabric softener during my day job, I began creating Poser at night. Why not make a digital mannequin? So, while giving life to flaming match characters, Mr. I had built up a wealth of 3D math and computer graphics knowledge. At the time, I was programming and animating in Hollywood, mostly for Rhythm and Hues Studios. I quickly became determined to put him out of a job and thus set out to build the world a better mannequin. He wasn’t very nice to me and never did what I asked of him. I dropped into my local art supply shop and bought one of those little wooden mannequins that I thought would be my friend.

I knew what I wanted to draw, and I knew what was great when I saw it, but starting from a blank page just never worked. But something was lacking in my brain that kept me from being able to visualize my characters’ complex poses. Licensed product.īoost C++ FreeImage numpy OpenEXR OpenSSL pcre Python PIL pthreads SFMT XMLRPC++ XMP Ī Message from Larry Weinberg In the 1980’s, my secret ambition was to become an illustrator, to draw like the great old masters.
#Poser pro help software
Before using this software or reading this document, make sure you have read, understood, and agreed to the license contained in “Poser End User License Agreement (EULA)” on page 14. All other product names are trademarks or registered trademarks of their respective holders. COLLADA is a trademark of Sony Computer Entertainment, Inc. Poser copyright © 1991-2012 All Rights Reserved. Trademark & Copyright Notice Poser, Poser Pro, the Poser logo, and the Smith Micro Logo are trademarks and or registered trademarks of Smith Micro Software, Inc. Open source components include: FreeType libCurl libjpeg libtiff Lip Sync Technology provided by Automatic Sync Technologies (Wardrobe Wizard from Phil Cooke/Cindy Carney. Portions of the FireFly renderer and associated shading technologies ©2002 by Pixels Digital, Inc. Technology or content provided in part by Singular Inversions, Inc. Special thanks to Wim van de Bospoort and Charles Taylor “Bene Gesserit” Cover Image by Syyd Raven

VanishingPoint (John Hoagland, Barry Gibson, Ed Wright, Gunpoint 3D, Helgard de Barros, Al Reed, Panos Coliopoulos Runtime DNA (Colm Jackson, Eric VanDycke, Syyd Raven) Poser Pro 2012 Development Team includes:ĭevilDogStudios (Brent Bowers, Christopher Haigood, Wayne Martell, Vik Sorensangbam)
